revert(graph): roll back changes due to issues with Safari (#2067)
* chore: remove unused dependency * fix(graph): rolled back webgpu changes
This commit is contained in:
parent
8d19bc3f4a
commit
efddd798e8
3 changed files with 1 additions and 28 deletions
|
@ -68,30 +68,6 @@ type TweenNode = {
|
|||
stop: () => void
|
||||
}
|
||||
|
||||
// workaround for pixijs webgpu issue: https://github.com/pixijs/pixijs/issues/11389
|
||||
async function determineGraphicsAPI(): Promise<"webgpu" | "webgl"> {
|
||||
const adapter = await navigator.gpu?.requestAdapter().catch(() => null)
|
||||
const device = adapter && (await adapter.requestDevice().catch(() => null))
|
||||
if (!device) {
|
||||
return "webgl"
|
||||
}
|
||||
|
||||
const canvas = document.createElement("canvas")
|
||||
const gl =
|
||||
(canvas.getContext("webgl2") as WebGL2RenderingContext | null) ??
|
||||
(canvas.getContext("webgl") as WebGLRenderingContext | null)
|
||||
|
||||
// we have to return webgl so pixijs automatically falls back to canvas
|
||||
if (!gl) {
|
||||
return "webgl"
|
||||
}
|
||||
|
||||
const webglMaxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)
|
||||
const webgpuMaxTextures = device.limits.maxSampledTexturesPerShaderStage
|
||||
|
||||
return webglMaxTextures === webgpuMaxTextures ? "webgpu" : "webgl"
|
||||
}
|
||||
|
||||
async function renderGraph(graph: HTMLElement, fullSlug: FullSlug) {
|
||||
const slug = simplifySlug(fullSlug)
|
||||
const visited = getVisited()
|
||||
|
@ -373,7 +349,6 @@ async function renderGraph(graph: HTMLElement, fullSlug: FullSlug) {
|
|||
tweens.forEach((tween) => tween.stop())
|
||||
tweens.clear()
|
||||
|
||||
const pixiPreference = await determineGraphicsAPI()
|
||||
const app = new Application()
|
||||
await app.init({
|
||||
width,
|
||||
|
@ -382,7 +357,7 @@ async function renderGraph(graph: HTMLElement, fullSlug: FullSlug) {
|
|||
autoStart: false,
|
||||
autoDensity: true,
|
||||
backgroundAlpha: 0,
|
||||
preference: pixiPreference,
|
||||
preference: "webgpu",
|
||||
resolution: window.devicePixelRatio,
|
||||
eventMode: "static",
|
||||
})
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue